In my study of fantasy maps, one thing I’m particularly interested in is the difference between fantasy maps and their real-world counterparts. Those differences can be substantial; at some point I hope to go into a bit more depth about them. Meanwhile, James Hinton’s guest post at The Worldbuilding School tries to address this subject by comparing a single real-world city map (London, 1653) with a non-canonical map of Osgiliath from a role-playing game. His point turns out to be that fantasy settings should make sense (Osgiliath, according to the map, doesn’t): it’s a question of geography rather than cartography. The territory rather than the map. But if you begin building your fantasy world by drawing the map … Via MetaFilter.